CONCLUSION
In 2018, the gaming industry throughout the world was estimated to be worth approximately 170 billion CAD. This is 1.5 times bigger than the movie industry and five times the music industry. It is understandable as one people out of three are considered gamers on the planet. (Umran, 2018) This 50-year-old industry has taken a specific place in our society, and this study has demonstrated that the video game industry has an important place in Artificial Intelligence development. Indeed, simple and complex forms of AI have been used extensively for the past 4 decades. As a new player in the AI research scene, the gaming industry has helped the overall scene a lot by improving old techniques, creating new ones and vetting them. Indeed, video games have been used to simulate reality in a virtual environment in which Artificial Intelligence algorithms can be tested rapidly and cheaply. Moreover, video games have inspired many other domains, by either giving new ideas to AI researchers and even AI teachers. Finally, as Artificial Intelligence in video games developed and simulating the real world became more accurate, the emergence of Serious Games happened. Video game are now capable of training people for dangerous situations which remained theoretical before.
Nevertheless, the amount and nature of data collection done in order to create such advanced AI have created fear as people are afraid by the possibility of hacking, misuse and violation of one’s freedom. The use of AI in video games have accentuated the population’s fear of losing control of the AI, yet these fears should be negated regarding the video gaming industry. In fact, it could be argued that even when the latter attempts at making an evolving AI, it helps the overall research as it shows the possible negative and positive consequences of such an adaptive and learning AI.
The video game industry has a long way ahead of it in order to achieve the shared goal of making games more immersive and interactive through a complex and adaptive Artificial Intelligence. In the meantime, video games should be more appreciated for participating in the philosophical aspect of Artificial Intelligence and for broadening this reflection to many new people.

Credits: God of War Fandom
While video games are usually overlooked or even frowned upon by a non-negligible part of our society, they should be respected for advancing greatly the Artificial Intelligence research field which has a positive impact on many other domains, like healthcare, autonomous cars and even philosophy.

For the future of our society, it shows that we are striving for a world in which AI will serve as an interactive and evolving assistant in our daily life, as Prologue AI demonstrates. According to Johnathan Rouxel, founder of Prologue AI, the more the machines have a voice and mannerisms similar to humans, the more people are comfortable with using machines. He theorizes that despite the initial fear of consumers, and the excitement of fear, using robotic adaptive assistants will become normal in society.
Credits: Generation-NT
Nevertheless, this does not mean that AI is dependent on video games for its development and integration in our society. In fact, Professor Esposito, researcher at Les Gobelins, explains that while the population’s view on video games is rapidly evolving, “the integration of Artificial Intelligence throughout society will probably not directly linked to the population’s view on video games.” Thus, even if a new technology is developed by the gaming industry, it will undoubtedly be integrated in society in spite of the “contrasted” nature of the population’s view on video games.

Credits: Wallpaper Abyss
Artificial Intelligence is inevitable in our society and its development can be traced to the emergence of video games, as was the purpose of this study to prove.